Transition Supercet (Marvel’s Spider-Man)
This video presents a supercut of gameplay examples from much larger, longer gameplay recordings. I recorded the gameplay on PC using Steam and OBS to launch the game and record the game respectively. What this video should demonstrate, is that transitions between waves in the Sabel International Base Activity side mission are exactly the same, regardless of when the transition is triggered within the linear progression of the currently playing music loop.
This is interesting for a number of reasons but primarily for my purposes, it helps demonstrate that the middleware project (Wwise) lacks the implementation steps to provide mutliple variations of the transitions or the logic to trigger specific transitions depending on what the preceding musical material is.
In an upcoming conference talk I am going to present in November, I will use a shorter version of this supercut to demonstrate these transitions as part of my overall presntation.